Imagine you are in Rome looking at the ruins of Colosseum. You put on your glasses and lo and behold! The Colosseum is in its full beauty like it was nearly 2000 years ago!
You could not make it home for Christmas but still you are seated next to your family while they have dinner!
Your kid who used to be shy is now chasing virtual butterflies out there in the garden with his friends!..
and the limits of use cases of 5G and immersive experience is virtually unlimited.
Pic source: Qualcomm
The quest to be connected in some way paved the development of radio and telephones as we know it, but the desire to be present, is just becoming a reality. To be present in the past when things were happening, or, to be present at the beginning when the discoveries and inventions were the rage, or, to be present beside your loved ones in times of comfort, all these and more are happening thanks to the ever interesting field of augmented / virtual reality and now with the helping hand of 5G. It is the culmination of 5G access networks, edge computing, high performance 5G distribution and new device form factors that are bringing these use cases closer to large scale implementation. In a more broader sense the the fourth industrial revolution is blurring the lines between a physical world and a real one.
This new way of interactivity and immersiveness will transform the way we communicate and do business both from a consumer perspective and from an industrial one. However these do not come without technical challenges. Combining and syncing the real world data to match the user’s motion and displaying the intended graphics requires a massive amount of rendering processes. Because of this reason the on-device processes will split the workloads between the AR/VR device and the edge cloud. Rendering on the edge cloud support the latency-sensitive on-device head tracking, controller tracking, hand tracking and motion tracking to photon processing. The concept is known as split rendering. But when the rendering is done in the cloud, and not on-device, you also need a fast and reliable connectivity. This is addressed by 5G, which delivers the final experience to the user.
AR and VR, not only require the best of 5G to deliver the use cases but also a trusted and capable team to deliver the results. We at Rayvector are proud innovators of AR/VR from its nascent stage with decades of experience. With a mature team consisting of art-directors, tech savvy and creative people, look no further to explore how you can implement the next age solutions to your business.
Contact us to know more about the interesting research and projects we are working on.